Posted Jul 10, 2026

Senior Product Designer

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🚀 Our story

Connecting the world's parts

Partly is building the first global platform for replacement parts, starting with auto parts in a $1.9 trillion industry. Founded by ex-Rocket Lab engineers, backed by Blackbird, Square Peg, and investors from Figma, Notion, and Rocket Lab, we're scaling fast across Europe and Australasia.

Our customers are parts sellers, cataloguers, and marketplace operators. Real people managing millions of SKUs, complex fitment data, and high-stakes purchasing workflows every day. The design challenge here is translating powerful but complex technology into experiences that feel simple, intuitive, and human. Tools that professionals trust and rely on, across wildly different market contexts.

This is not consumer design. This is not a marketing site. This is deep, complex product work where design is the difference between technology that works and technology that people actually want to use.

🖍️ This role

You will own the experience for a complex product area. Your PM owns the product strategy and outcomes. You own how it feels to use. You'll go deep on one of our hardest challenges, whether that's parts cataloguing, search and discovery, buyer workflows, or marketplace experiences, and be the person who ensures the humans using it can do their jobs better, faster, and with less friction.

Concretely, this means you'll be doing things like:

You'll work closely with your PM and engineering counterparts in a fast-moving environment where shipping fast matters, perfect is the enemy of good, and the bar for what "good" means is exceptionally high.

💻 What you’ll do

You've owned the user experience for a complex product area and shipped outcomes, not just features. We're looking for designers who can point to a product where they owned how people experienced it for 12+ months. Work where they understood the users deeply, redefined what the experience should be, and delivered measurable results. If your best stories start with "I was given a brief" rather than "I saw how people were struggling and changed the approach," this probably isn't the right fit.

You have strong product and business judgment. You reason from first principles. You can explain why you chose one approach over another, what you traded off, and what you'd do differently in hindsight. You don't optimise for visual polish at the expense of user outcomes.

You're a trusted partner to your PM and engineers. They want you in the room because you make the work better, not because process requires it. You influence decisions through clarity and evidence, not authority.

Your craft is excellent and you know the difference between polish and quality. Your interaction design is precise. Your systems thinking is strong. You obsess over how real people will experience what you build, designing for scale, edge cases, and the messy reality of production. Not just the happy path in a Figma prototype.

You move fast and operate with high autonomy. You don't wait for permission, perfect data, or complete alignment. You make calls, ship, learn, and iterate. You're comfortable being wrong quickly rather than right slowly.

You raise the bar for experience quality through your own work and your feedback. You set a craft standard others learn from. You give constructive, specific critique. You contribute to design systems and shared patterns that make the team's experiences more consistent, more intuitive, and more human.

Your skills and experience

What makes this role hard (and interesting)

What's valuable but not required

Our Benefits

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